So I finally figured out a way to make my marine rhinos into traitorous chaos ones. Using a paint scheme that's not too far off helps, and I am avoiding any markings on most of the hull. Going to try and use everything on the hatches and larger top doors for symbols and spikes etc.
I glued in a cross piece with some extra sprue bits. Using the top hatch with a magnet, this holds the pieces on.
I left extra magnets on here so one can see how it locks the pieces in. I can just pull off the weapons and replace it with the Imperial stuff. I even magnetized the combi bolter if I ever decide to make a melta or use the flamer bit.
The top hatch I can flip over easily, the spikes facing down into the hull. I will put some imperium symbols on the other side etc. I locked it in with a magnet just to hold it all in place.
Also--
I had another fun battle today with my tournament team captain. He had the same space marine army as last time, with my updated and balanced list to try a rematch. It was a fun battle over all, with some good all around carnage on both sides. I think I rolled pretty poorly, while he had some great rolls. Capture and control mission with pitched battle deployment, I ended up with first turn. Our objectives were on opposite corners, so I had to divide my forces. Then to top it off he stole the initiative!
On one side I ran the Landraider full of berserkers, the Daemonprince, and a rhino full of chaos marines at his objective. The Landraider manage to get halfway and get immobilized by his bikers, who were quickly tore apart by the berserkers next turn. Who in turn died just short of the objective in a few turns of fire. All that fire cleared the way for the rhino and prince to move up. The Prince made short work of tactical squads and cleared the objective. The rhino exploded, and the chaos marines bounced back charging a dreadnought and destroying it with a powerfist. After that the marines fell to fire, to a single man, left on the objective with 3 tac squads surrounding him.
On my objective I sat the plague marines and sorcerer, with a rhino and defiler nearby. The plague marines did well, eventually getting charged by 2 squads of marines. They were down to 2 marines and the sorcerer, yet none of his marines were close to the objective. The defiler shot well, yet failed to do much damage against anything in cover, it eventually charged a unit of outflanking scouts to keep them away from the objective.
My obliterators sat dead center of my deployment, raining fire upon anything they could. They managed to kill off a bike squad, and 5 terminators with a librarian who deepstruck within range of some nasty plasma. My raptors tried to deepstrike, and shot well but fell quickly to fire.
To my luck we rolled a 1 at the end of turn 5, with my lone chaos marine sitting on his objective , I won the fight. If we had gone even one more turn it would have been a draw, or even loss for me.
I learned a few good things this battle, I need to just rush my landraider across the board, and worry about it shooting after I get the berserkers out. Melta-bombs are a last ditch effort, avoid trying to use them unless I have no other choice. Probably better off without deepstriking my raptors, waited too long for them to show up. My Oblit's do best in the center, being able to fire and support most of the board.
Now to get back to painting, I have two good solid days of painting left hopefully.
I love it!!
ReplyDeleteAll my space wolf vehicles were modular, but that was before I discovered the rare earth magnets.
I love the flippable back hatch!
What a great idea. I have no plans for a chaos force, but I may have to magnetize any future vehicles for the possibility.
ReplyDelete